cj Sez:
I am honored to have a short story in the soon-to-be-released Christmas charity
anthology, “Hometown Heroes,” compiled by Bienvenue Press and benefiting the
Cajun Navy.
Sneak peek at the preliminary cover.
In case you don’t know who they are, the Cajun Navy is an amazing
group of civilian volunteers who travel the country trailering their boats to help rescue victims of
storm (read “hurricane”) flooding. Most recently, they rescued many Hurricane Florence and Hurricane Michael victims. Members are awesome in
their volunteerism and generosity. I’ll post the final cover reveal soon and
info on when/where to purchase. I hope you’ll help support them as well.
***
"Taijitu" |
Let’s talk about how to write a “real”
villain. The antagonist, like the protagonist, needs a yen and a yang to be a whole
person—i.e., a personality where” seemingly opposite or contrary forces may be
complementary . . . where two halves together complete a whole.” Both protagonist
and antagonist need a flaw; the villain’s flaw is perhaps that s/he is not
thoroughly evil, but has some spark of “good” in him/her. Maybe s/he sends
money to an animal rescue shelter because of a childhood pet. Or supports an
invalid mother with some of the money earned from doing evil deeds.
The antagonist needs motivation, a goal, and some
psychological reason for that motivation. A perfect villain is the same thing
as a perfect hero, a cartoon of a character. You have to ask the same question
of the antagonist that you do of the protagonist; the question that leads to
the plot and theme: What does s/he want, then ask why, and what will s/he do to
reach the goal?
Maybe s/he wants to do something as benign as cause a little family ruckus. Or maybe s/he wants to kill someone. But why? The answer to that is what helps give the character dimension as s/he pushes toward the goal.
I write little bios for all my characters, including the villain. When I've created their background worlds, I know what makes them tick, how they will react, and what they will say in the situation I create. Their backgrounds are never inserted as an info dump; rather pieces and bits may surface during their dialogues. Knowing my characters inside and out also helps me develop deep point of view scenes.
How do you get to know your characters?
Maybe s/he wants to do something as benign as cause a little family ruckus. Or maybe s/he wants to kill someone. But why? The answer to that is what helps give the character dimension as s/he pushes toward the goal.
I write little bios for all my characters, including the villain. When I've created their background worlds, I know what makes them tick, how they will react, and what they will say in the situation I create. Their backgrounds are never inserted as an info dump; rather pieces and bits may surface during their dialogues. Knowing my characters inside and out also helps me develop deep point of view scenes.
How do you get to know your characters?
***
***
That’s the post for today. Hope you found something
interesting. You-all guys keep on keeping on, and I’ll try to do the same.
cj
For fast exciting reads, stop by Amazon and pick up copies of DEADLY
STAR and CHOOSING
CARTER. Great for Christmas gifts that keep on giving. (A hint in case,
like me, you have only two more paydays until Christmas.)
GIVEAWAY CHALLENGE . . .
Send me an eMail that you’ve left a new review for me to
read (Goodreads, Amazon, wherever and good, bad, or simply “I read it.”) and I’ll
put your name in the raffle hat. The random name I draw on December 6 will receive
a nice gift bag of goodies. I’ll post it on my Facebook page, so be sure to
stop by.
Qrtly newsletter sign-up:
cjpetterson@gmail.com
Simon&Schuster
Author Page = https://bit.ly/2uo1M0Z
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